Grace in Roblox is a fast-paced survival horror escape game created by The Fartering Few that demands precise movement and rapid spatial awareness. Progressing through its rooms before the 2-minute-and-30-second saferoom timer expires requires balancing standard navigation keys with advanced physics techniques like power sliding, trimping, and wall kicks.

Understanding your keybinds and optimizing input behavior eliminates unnecessary friction, helping you outrun lethal entities like Carnation and Goatman.

Default Grace Keybinds and Inputs

Grace features dedicated control schemes for PC users, alongside streamlined touches and automated interactions for mobile and console players.

ActionPC Default KeybindMobile InputIn-Game Function
MovementW, A, S, DOnscreen Virtual JoystickMoves your character in four cardinal directions.
SprintLeft Shift / M2 (Right Click)Auto-Sprint / Onscreen ToggleIncreases base movement speed; mandatory for initiating wall kicks and slides.
Crouch / SlideLeft Ctrl / C / M3Dedicated Slide ButtonCrouches in place, crawls through low vents, or initiates a slide when sprinting.
Jump / Wall-KickSpaceJump ButtonJumps off ground surfaces or kicks off walls mid-air while sprinting.
Open DoorsEProximity / Auto-OpenManually opens standard room doors. Opens automatically when sprinting on mobile and console.
Break Jammed DoorsSlide CollisionSlide CollisionSlides into brown numbered door plates to break them open.
Equip Items1 – 9 Number KeysTap Item SlotEquips tools such as the Flashlight, Lantern, S.H.A.K.E., or Gleam.
Item Primary ActionLeft Click (M1)Tap Screen / Action ButtonActivates light flickers, fires Gleam, or holds to spin the flashlight.
Item Special ActionRSpecial Action ButtonExecutes item-specific fidget animations or reloads weapons like the Gleam pistol.
Mode AbilitiesQOnscreen Ability IconActivates assigned abilities (such as Wings of Aria or Resona Blade in Mayhem mode).

Optimal Settings for Movement and Speedrunning

High-level Grace speedrunners rely on specific configuration tweaks to remove visual clutter and ensure responsive input sequences. Access the in-game settings tab to adjust these options:

  • Sprint Toggle (Turn OFF): Setting Sprint Toggle to OFF is strictly necessary for competitive play. Keeping it off allows you to execute sprintless darting, trimping, and power slides by instantly releasing the sprint key mid-motion.
  • Camera Headlock (Turn OFF): Disabling this under advanced settings prevents your camera from locking into character model alignments, which is required to execute wall parries against Carnation.
  • Camera Sprint Bobbing and Tilt (Turn OFF): Removes screen wobbling and disorientation while moving at top velocity, keeping door frames and ledges centered on your screen.
  • Speed Lines and Shading (Disable / Minimum): Disabling speed lines removes visual noise when accelerating down staircases or wall-kicking through corridors.
  • Propless Mode and Speedrun Timer (Turn ON): Improves rendering frame rates across long room chains and provides clear run verification timestamps.
  • Crouch Key Rebinding: High-level speedrunners frequently bind Crouch to Left Click (M1) or map it to the mouse scroll wheel using mouse software. Because Grace requires rapid crouch spamming for vertical darting and sliding, offloading this input from your left pinky finger drastically reduces execution errors.

Core Movement Mechanics and Input Combos

Mastering Grace requires stringing together momentum states. Moving across flat ground slowly bleeds your slide velocity, but combining inputs with room geometry allows you to bypass entire rooms.

Normal Slide vs. Power Slide

A normal slide is performed by sprinting forward and pressing crouch (Shift + C or Ctrl). While holding the sprint key, your slide steadily loses speed until you come to a crawl.

A power slide breaks this deceleration cap:

  1. Begin sprinting forward with W and Left Shift.
  2. Press your crouch key to begin the slide.
  3. Immediately release your sprint key while remaining in the slide.

Releasing sprint removes the game's internal sprint-slide soft cap. This preserves significantly more momentum on flat ground, lets you steer around corners with A and D, and carries explosive speed when sliding down staircases.

B-Hopping (Chained Slide Jumping)

B-hopping allows you to maintain slide momentum across unobstructed hallways while keeping your interaction keys available:

  1. Walk or sprint forward, then press crouch to slide.
  2. Release the sprint key to enter a power slide.
  3. Rapidly tap Space to jump repeatedly while continuing to hold crouch.
  4. Press E to open standard doors mid-air without canceling your jump velocity.

Trimping (Crimping / Ledge Jumping)

Trimping converts horizontal slide momentum into extreme vertical and forward lift using wedges or low obstacles:

  1. Power slide directly toward an elevated surface, lip, doorframe arch, or stair corner.
  2. Release your sprint key as you approach the obstacle.
  3. Press and hold Space the instant your character model contacts the wedge.
  4. If timed squarely from the front, your character launches high into the air, enabling you to leap over full rooms and skip locked obstacle layouts.

Wall-Kicking and Darting

By default, every player has two wall kicks before touching the ground. Equipping the 10-Point Crampons trait raises this limit to four, while Zen and Reprieve game modes grant infinite wall kicks.

Darting is an advanced wall-kick technique that converts vertical falling velocity into forward speed:

  1. Power slide or trimp to gain vertical air height.
  2. Aim toward an upper wall or the top of a door arch.
  3. Kick off the wall using Space while sprinting.
  4. Tap crouch repeatedly before and right as you kick to trigger horizontal dart acceleration.
  5. Chain your kick onto opposing door arches to maintain high-speed flight across consecutive rooms.

Entity Survival Controls and Specific Interactions

Navigating rooms at high speed requires reacting to specific entity behaviors without breaking your stride.

  • Carnation: Emits a pink glow and tentacles at the edge of the screen. Hide in side alcoves located three rooms ahead, or execute a parry by disabling Camera Headlock, sliding backward into a wall, and aiming your camera in the opposite direction of the slide.
  • Dozer: Appears as a yellow face in the center of the screen with eyes closed. When its eyes snap open, you must instantly press Crouch and completely release all directional movement keys (W, A, S, D). Moving or standing results in an instant kill.
  • Sorrow: Turns the room red with falling mist. Slide immediately beneath a doorframe, low crawlspace, or staircase ceiling. Remain underneath the structure until the thunder clap sound plays.
  • Goatman: Spawns when the safe room timer reaches 0:00 or when a bunker cover is opened prematurely. Equip your Flashlight, track its directional audio cue, aim directly at the entity, and press Left Click (M1) to reset its attack cycle until you reach the bunker pressure plate.
  • Slight and Heed: Slight displays a blue glowing eye; flick your mouse away immediately to avoid screen corruption. Heed displays a red 90-degree rotated eye; keep your camera focused directly on it until you open the next room door.
  • Slugfish: Spawns with white screen tentacles. Move your character tightly against the side walls, as it rushes directly down the center of the room within 1 to 2 seconds.

Custom Server Command Controls

If you are playing in a private custom server with commands enabled for Owner or All, you can input specific chat commands to test mechanics, practice rooms, or use debug shortcuts.

Chat Commands

  • .cmds or .help: Lists available server commands in the chat window.
  • .panic / .starttimer: Starts the bunker countdown timer.
  • .unpanic: Halts the countdown timer.
  • .panicspeed [number]: Alters the rate at which the timer depletes.
  • .settime [number]: Manually sets the countdown timer to a specific second count.
  • .saferoom: Spawns a bunker safe room a few rooms ahead of your current location.
  • .god / .ungod: Toggles invulnerability against entity damage.
  • .bright: Sets ambient lighting to maximum brightness across all rooms.
  • .room [name]: Forces the game to generate a specific room layout.
  • .debugmode: Activates PC-exclusive developer hotkeys for mechanical testing.

Debug Mode Hotkeys (PC Only)

When .debugmode is active in a custom session, pressing the following keys executes special developer actions:

  • V: Toggles Noclip to walk freely through walls and doors.
  • B: Blinks (teleports) your character directly to your mouse cursor position.
  • N: Toggles the out-of-bounds safety net, automatically returning you to the playable maze area if you clip outside.
  • T: Toggles an unlocked third-person camera perspective.
  • L: Artificially drops client FPS while held down to test low-framerate physics behavior.
  • M: Toggles full visual brightness.
  • Page Down (PgDn): Attempts to teleport your character to the custom test baseplate.

Frequently Asked Questions

How do you spin the flashlight in Grace?

Hold down Left Click (M1) while holding the Flashlight. Your character will continuously spin the flashlight in their hand. Clicking M1 again returns it to normal orientation, and successive clicks toggle the rotation direction. Equipping the Chopper style for 500 bricks also causes spinning the flashlight to slow your falling speed.

Why does my slide stop moving immediately on flat ground?

Your slide decelerates quickly if you continue holding your sprint key (Left Shift or M2). To slide further, perform a power slide by crouching and immediately letting go of sprint. Make sure Sprint Toggle is set to OFF in the options menu so your character stops sprinting the moment the key is released.

How do you break brown numbered doors?

Jammed doors with brown vertical number plates cannot be opened by pressing E. You must sprint and slide directly into the door to break through the boards.

Can you wall kick an infinite number of times?

In the standard Grace game mode, you can only kick off walls twice before touching the ground, or four times if you have the 10-Point Crampons trait equipped. Infinite wall kicks are only enabled natively in the single-player Zen and Reprieve game modes.