Grace, developed by The Fartering Few on Roblox, is a chaotic, high-speed procedural horror game where players sprint through endless brick corridors to reach bunkers known as Saferooms. Your primary goal is to clear rooms and descend into the next bunker before a 2-minute and 30-second timer hits zero, all while dodging lethal entities that react to your vision, posture, and momentum. Survival depends on chaining momentum techniques—such as power slides, wall-kicking, and trimping—rather than slowly creeping through hallways.

Keybinds and Optimal Settings

Grace is mechanically demanding, relying on rhythmic crouching, jumping, and momentum management. Default keybinds function adequately, but dedicated runners adjust their control schemes to keep up with tight input windows.

ActionDefault PC InputRecommended Runner Setup
MovementW, A, S, DW, A, S, D
JumpSpaceSpace
SprintLeft Shift / Right Click (M2)Right Click (M2)
Crouch / SlideLeft Ctrl / C / Middle Click (M3)Left Click (M1) or Scroll Wheel
Open Doors / InteractEE
Equip ItemsNumber keys (1–9)Number keys
Use Flashlight / Secondary ActionLeft Click (M1)Mouse button
Ability (Mayhem Mode)QQ

In the game settings menu, turn Sprint Toggle OFF. Holding sprint and releasing it while sliding is mandatory for advanced momentum techniques.

To improve visual clarity, disable speed lines, camera sprint bobbing, camera tilting, and visible limbs. Minimizing camera shake and turning off camera headlock prevents visual clutter and alignment shifts when entering tight crawlspaces.

The Core Run Loop: Doors, Timers, and Saferooms

Every standard Grace run starts in Room 0, where players step on the pressure pad to drop into the complex. The primary loop revolves around progressing through randomized room layouts, solving entry blockages, and reaching bunkers.

Door Variations

  • Standard Doors: Press E to open immediately.
  • Jammed (Damaged) Doors: Identified by brown vertical number plates instead of gray horizontal plates. These cannot be opened with the interact key; you must slide directly into them to kick them open.
  • Lever-Locked Rooms: Heavy metal doors that remain sealed until all three levers scattered around the chamber are activated by touching them.
  • Plug Rooms: Rooms featuring a loose power cable on the door that must be carried and plugged into the wall-mounted blue socket.

Saferooms and the Goatman Timer

Your first major milestone is Room 20, which contains a metal hatch leading down into the first Saferoom. Stepping onto the pressure plate seals the vault and initiates a 2-minute and 30-second countdown displayed in the lower-left corner.

You must reach the next Saferoom hatch before this timer runs out. If the clock hits 0:00—or if an impatient player pulls the next Saferoom hatch open early—the screen turns a saturated yellow-red, and the Goatman spawns.

The Goatman moves rapidly toward players from a randomized direction. You can stall its attack by pointing an active Flashlight directly at it and clicking M1, forcing it to retreat and re-approach from another angle. However, the only way to permanently despawn the Goatman is to drop into the next Saferoom hatch.

Subsequent Saferooms appear at fixed intervals:

  • Room 20: First bunker (activates the Goatman timer)
  • Room 50: Second bunker (introduces Slight)
  • Room 90: Third bunker (introduces Elkman and Slugfish)
  • Room 140: Fourth bunker (introduces Heed; serves as the entrance to Domain boss challenges)
  • Room 190: Fifth bunker (introduces Dozer and Sorrow)
  • Beyond Room 190: Saferooms generate roughly every 50 rooms (240, 290, 340, etc.).

Movement Mechanics: Gaining and Maintaining Speed

Running normally will quickly cause you to fall behind the timer. Grace utilizes unique physics where sliding, jumping, and wall collisions modify your velocity.

Power Sliding

Normal sliding (holding sprint and pressing crouch) applies an aggressive friction penalty, slowing you to a crawl over distance. If you sprint, press crouch to slide, and immediately release your sprint key, you initiate a power slide. Releasing the sprint key removes the game's internal sliding speed cap, preserving your forward velocity for far longer. Sliding down staircases amplifies this acceleration significantly.

Trimping (Crimping)

Trimping launches your character high into the air, allowing you to skip complex room layouts or jump directly over hazards:

  1. Begin sprinting toward an angled incline, door lip, or stair corner.
  2. Initiate a power slide (crouch and release sprint).
  3. Hold jump the instant your character wedges against the object. Hitting the obstacle head-on converts forward velocity into vertical lift, catapulting you across entire rooms.

Wall-Kicking and Velocity Conversion

Touching a wall while airborne allows you to kick off it (up to two kicks by default, or four if equipped with the Crampons trait). Grace features velocity conversion: kicking off a wall while falling rapidly converts your downward vertical speed directly into horizontal speed.

B-Hopping

To cross flat stretches without losing momentum, jump repeatedly the moment your power slide connects with the floor. You can also preserve kicks and maintain continuous airtime by darting under door frames and wall overhangs, which glides your hitbox against the geometry and resets your kick counter without touching the ground.

How to Survive Main Entities

Entities in Grace act on distinct behavioral rules rather than random jump scares. Recognizing visual and audio cues dictates your survival.

EntityVisual & Audio CuesCounter Strategy
CarnationPink tentacles and light flare around screen borders; loud rushing audio.Run forward immediately. The game guarantees a designated hiding hole exactly three rooms after its spawn cue. Slide into the cubby and wait for it to roar past.
SlugfishWhite flame-like outline on screen edges; extremely fast approaching sound.Move away from the center of the room and hug the wall immediately. Slugfish travels in a straight line down the corridor center within 1–2 seconds.
SlightSudden bright blue glow illuminating the room; horizontal eye texture.Look away instantly. Direct eye contact blurs vision and drains an eye; looking at it a second time results in instant death. Throwing a Brick removes it.
HeedDark red glow in the upcoming room; vertical eye texture rotated 90 degrees.Stare directly at it while walking. Failing to look at Heed drains your eye, sharing a lethal two-hit threshold with Slight.
ElkmanStatic overlay on screen accompanied by an ominous ambient track; tall black silhouette.Break line of sight immediately by ducking behind cover, a pillar, or the next room's door frame. It despawns once visual contact is broken.
DozerYellow smiling face appears centered on screen.Monitor its eyes. When its eyes are closed, you may keep moving. The split-second its eyes snap open, you must crouch and remain completely motionless. Moving kills you instantly.
SorrowCorridors fill with a dense red mist and heavy rain sound.Step under a solid ceiling, crawlspace, or doorway frame. After a few seconds, lightning strikes; anyone not standing under overhead cover dies instantly.
GoatmanTimer hits 0:00 or a hatch is opened early; screen turns saturated red/yellow.Listen with directional audio to track its approach. Shine the Flashlight directly at its face with M1 to reset its charge, and rush to the nearest Saferoom hatch.

Items and Currency Management

Navigating dark corridors requires utility items, purchased or upgraded using resources gathered during runs.

Currencies

  • Bricks: Earned passively at a rate of one Brick per opened door. Used at the lobby shop to purchase utility items and play styles.
  • Keys: Awarded every three levels (or purchased via Robux). Used to unlock cosmetic skins, sprint animations, timers, and music tracks.
  • Super Keys: Awarded at level 50, allowing access to high-tier lobby rewards.

Store Items

  • Flashlight: The starting directional light source. Essential for defensive plays because flickering its light stalls the Goatman. Upgrades include Chopper (slows fall speed), Lumen (wider range), and Pickaxe (allows wall climbing).
  • Lantern (100 Bricks): Emits a 360-degree circular light radius. Excellent for corner visibility, though its defensive flash has a noticeable activation delay compared to the Flashlight.
  • S.H.A.K.E. (3,000 Bricks): Kinetic night-vision goggles. Recharges passively by turning your screen, crouching, or wall-kicking, leaving both hands free for other tools.
  • B.R.I.C.K. (Store Item): Throwable item that consumes one Brick per toss. Hitting Slight, Heed, or Elkman eliminates them instantly, and tossing it at blinded teammates cures their vision loss.
  • Gleam (15,000 Bricks): A silenced pistol carrying 12 rounds. Equipping it spawns targets in the corridor; shooting them grants a team-wide speed boost.

Alternative Game Modes

While standard Grace tests baseline speedrunning and survival, other modes offer focused training and boss challenges:

  • Zen Mode: A single-player mode with no monsters, levers, or locked doors, featuring arched ramps for high-speed slide practice and infinite wall jumps. Lingering in a room for more than 5 seconds spawns a red fruit crack; touching it triggers a relentless chase by Sin.
  • REPRIEVE: A single-player trial requiring players to collect black pillars across a large arena within a one-minute limit. Failing to collect the pillars spawns Shame, which can be parried into an upward bounce.
  • WOED / Domains: Boss arenas accessible from the fourth bunker (Room 140) or directly from the lobby. Players choose between three trials: Nede (Carnation's garden watering trial), Sinrow (Litany's shackle chase), or Clot (Sorrow's blood ocean).
  • MAYHEM: Unlocked at level 50. Features a reduced 1-minute and 45-second timer, double jumping, crystal pickups, and a cathedral bunker layout with specialized abilities like Aria's Wings and Resona Blade.

Frequently Asked Questions (FAQ)

Can Grace be played solo?

Yes. You can enter solo elevators in the lobby to play standard runs alone. Additionally, modes like Zen and REPRIEVE are exclusively designed for single-player runs.

Why do players disable sprint toggle?

Sprint toggle prevents power sliding. To execute a power slide, you must actively hold sprint, initiate a crouch slide, and immediately let go of sprint while remaining crouched. With sprint toggle enabled, releasing the key does not un-toggle the sprint state, enforcing the standard sliding friction penalty.

How do you survive Dozer when moving fast?

Dozer gives you a brief visual warning while its eyes remain closed. The moment the face appears, immediately release all movement keys and press crouch. As long as you are stationary and ducked before its eyes snap open, you will survive.

What is the fastest way to get Bricks?

Bricks accumulate at a flat rate of one per door opened. Reaching high room counts using power slides and trimping through straight hallways yields the highest Brick-per-minute rate. In Zen mode, Bricks generate at a reduced rate of one every two rooms.