Parrying in Grace on Roblox refers to two distinct mechanics depending on the game mode you play. In the dedicated singleplayer mode REPRIEVE, parrying is an active combat mechanic triggered with M1 that cancels entity attacks into massive speed boosts and style points. In the standard Grace mode, parrying originally referred to a legacy slide tech against Carnation, which is now officially executed using the Dedelusion trait.

Parrying in the REPRIEVE Gamemode

REPRIEVE is an open, fast-paced singleplayer mode focused heavily on parrying hostile entities. Entering this mode places you in an arena where touching the central beacon starts a timer to collect between 10 and 30 black beacons per floor.

Unlike the main survival mode where you run and hide, REPRIEVE requires you to directly confront entities using your primary parry input.

Parry Controls and Execution Rules

The default action for parrying in REPRIEVE is bound to primary click (M1). When an entity closes in to strike, activating your parry deflects the attack, canceling their damage state and protecting your run.

Timing your inputs properly is critical due to internal cooldown penalties:

  • Mashing or spamming the parry input progressively increases your parry cooldown, leaving you vulnerable if you mistime an entity strike.
  • Sliding actively disables your ability to parry during the slide animation.
  • Because sliding prevents parrying, high-level players replace sliding with infinite wall-kicking to retain momentum while keeping defensive deflections ready.
  • If you enable the Sugarcoated visual setting in your game options, executing a successful parry displays a meme graphic referencing Kazuya from Tekken.

Entity Parries and Tactical Effects

Most entities in REPRIEVE reward you with distinct movement boosts and point values upon deflection, though their behaviors differ:

  • Litany: When Litany appears, it flashes red and attempts to open its eyes one by one. You must parry the exact moment an eye opens. Successfully parrying an eye seals it shut and causes it to bleed. Parrying all three eyes in succession causes Litany to explode into black mist and awards the "I'LL DO MY OWN THING" badge.
  • SHAME: When the floor timer expires, SHAME spawns and tracks you across the arena. Parrying SHAME deflects an instant-kill attack and launches you forward at extreme velocity (Mach 1 speed).
  • The Doombringer: Parrying a dying Doombringer channels its explosive detonation into forward momentum, chaining into consecutive speed boosts.
  • Doppel: Deflecting your clone awards high style points and temporarily stops its pursuit, which mimics your movement patterns from 0.5 seconds prior.
  • Rue: Visual and audio indicators announce Rue before it attacks. Parrying Rue grants a strong speed boost and high rank points.
  • Dozer: Dozer can be parried for style points, but unlike other entities, it provides zero speed boost and obstructs your screen upon defeat.
  • Epik Duck: High-risk encounter similar to SHAME that awards high points upon deflection but grants no speed boost.

REPRIEVE Parry Style Scoring

Deflecting entities feeds directly into the style meter, rewarding distinct bonuses based on momentum and execution:

Action / TechniqueStyle PointsRequirement / Condition
Doppel Parry800Successfully parry Doppel
SHAME Parry600Successfully parry SHAME
Litany Parry525Successfully parry all of Litany's eyes in sequence
Dozer Parry375Successfully parry Dozer
Doombringer Parry300Successfully parry a detonating Doombringer
Come and Get It300Successfully parry SHAME while moving above Mach 1
Trickshot300Parry an entity mid-air while spinning your camera
Stomped300Parry Rue or SHAME while actively falling onto them
Violence250Parry any entity other than SHAME while moving above Mach 1
Eye Parry225Parry an individual Litany eye

Parrying Carnation in Standard Grace

In the main rooms-style gamemode, players frequently search for how to parry the persistent hunting entity Carnation. How this works depends on whether you are using gameplay traits or running legacy versions.

The Dedelusion Trait Method

The modern, developer-intended way to parry Carnation in normal gameplay is through the regular trait called Dedelusion (flavor text: "A cup of mistakes! Use it right!").

To execute a Dedelusion parry:

  1. Equip the Dedelusion trait in your loadout before starting a run.
  2. Listen for Carnation speeding up, which activates the trait's DEJA VU perk for 5 seconds.
  3. While active, quickly crouch 4 times. This triggers PAST MISTAKES' TOLL, covering your character in Tar for 3 seconds, which immobilizes you and obscures your vision.
  4. Allow Carnation to run directly into you while covered in Tar. Through the BUT YOU HELD ON perk, Carnation is parried instead of killing you.
  5. The parry launches your character upward into the air and triggers the SPREAD THE LOVE perk, granting everyone on the team a speed boost.

Legacy Slide Parrying and Patches

In earlier builds of Grace, players discovered an unintended technique referred to as slide-parrying Carnation:

  • Players would turn off the Camera Headlock setting in advanced options, slide backward directly into a wall or doorframe, and turn their camera away from the sliding direction.
  • This misaligned player collision boxes with Carnation's hitboxes, letting Carnation pass through without registering a fatal strike.
  • In the "Tints Of Rose" build, accessible by typing .legacy followed by 2 in chat, this was known as Door-Parrying, where hugging a doorframe and crouching or sliding with the Belly Slide animation allowed players to survive Carnation.
  • In modern builds of standard Grace, sliding backward into walls to avoid Carnation no longer works. Modern speedruns rely on Carnation stacking (clearing rooms rapidly until safe room 2 or 3 to force Carnation to despawn) or using traits.

Whether maneuvering through REPRIEVE arenas or managing standard entity encounters, adjusting internal game settings eliminates input delays and camera misalignment:

  • Camera Headlock: Turn this setting OFF under the Advanced Settings menu. Leaving headlock on forces camera snaps that break alignment during tight wall kicks and directional slides.
  • Sprint Bobbing, Visible Limbs, and Speed Lines: Turn these OFF. These settings cause screen clutter and visual obstruction when gauging entity strike distances.
  • Sprint Toggle: Set to OFF. Holding sprint manually is required to perform sprintless tech, shrimping, and clean power slides.
  • Crouch Keybind: Remap crouch to an easily spammable input. High-level runners often bind crouch to Left Click or use mouse software like X-Mouse Button Control to assign crouch to simulated scroll wheel inputs.

Frequently Asked Questions

Can you parry Carnation by sliding into walls in the latest Grace update?

No. Patches removed the ability to parry Carnation simply by sliding backward into a wall. To survive Carnation without hiding in modern builds, you must either outrun it to safe rooms or use the Dedelusion trait to trigger an invulnerable Tar parry.

What happens if you miss a parry against SHAME in REPRIEVE?

If your floor timer hits zero and SHAME catches you without a successful parry, it ends your run instantly. Dying to SHAME wipes all accumulated Bricks and XP earned during that REPRIEVE session.

Why does parrying feel inconsistent when clicking repeatedly in REPRIEVE?

The game enforces an internal penalty system. Mashing the primary parry button stacks cooldown frames onto the action, creating an intentional delay that prevents players from spamming through attack windows. Accurate timing based on entity visual and sound cues is required.