To get the Lantern in Grace on Roblox, you must purchase it from the lobby Shop for 100 Bricks. While earlier builds granted the Lantern as a default starter item alongside the standard Flashlight, the Spread the Love update moved it into the shop inventory where players must unlock it manually.

Once purchased, the Lantern serves as a permanent portable light source that you can equip before starting runs through the game's door-to-door labyrinth.

How to Get the Lantern in Grace

The Lantern is sold by the shop merchant located in the lobby area before you drop down into a run. To obtain it, follow these steps:

  1. Accumulate 100 Bricks by surviving rooms during standard runs.
  2. In the main lobby, approach the Shop counter and interact with the merchant.
  3. Select the Lantern from the light source inventory display.
  4. Confirm your purchase for 100 Bricks.

How to Earn Bricks Fast

Bricks act as one of the primary currencies in Grace alongside Keys. You earn Bricks through normal room traversal:

  • Opening standard doors grants one Brick per door passed.
  • Bunker hatches do not award Bricks upon entry.
  • Alternate single-player modes offer different pacing; for instance, Zen mode awards one Brick every two rooms cleared.

Because standard Grace runs generate dozens of rooms between bunkers—with check-ins occurring at rooms 20, 50, 90, 140, and 190—completing a single run through the first few bunkers provides more than enough Bricks to afford the baseline Lantern.

Lantern Stats vs. Flashlight

The Lantern and the Flashlight are the two primary early-game light sources in Grace. While both utilize the game's Good Light mechanic to stave off darkness and interact with hostile entities, they handle navigation differently.

FeatureFlashlightLantern
AcquisitionDefault starter itemShop purchase (100 Bricks)
Light SpreadNarrow forward beamWide circular 360-degree dome
Forward DistanceLong reachShort-to-medium reach
Light TintWhiteBright orange/yellow
Flash ActivationInstant clickNoticeably delayed flicker
Flash Entity RangeStandardStandard (identical entity flash hitbox)
Energy ConsumptionInfiniteInfinite

The Lantern excels at cornering and situational awareness. Because its dome light projects around your avatar rather than strictly along your reticle, you can spot crawlspaces, side paths, and hazards without constantly whipping your camera angle. However, the slight activation delay on its flash requires you to anticipate incoming threats slightly earlier than you would with a Flashlight.

Lantern Item Styles and Upgrade Costs

Once you own the base Lantern, you can unlock mechanical variations known as Item Styles from the shop using additional Bricks. These styles alter how the item behaves during active runs.

Style NameBrick CostEffect Description
Default100 Bricks (Base Item)Standard orange dome lighting with delayed flicker.
Sun800 BricksSignificantly increases the illumination range of the light dome.
Firefly2,400 BricksFlashing the lantern triggers recoil that knocks your avatar backward relative to camera aim.

The Sun style directly addresses the Lantern's primary weakness—forward throw distance—by expanding the entire illumination radius. The Firefly style introduces movement tech, allowing skilled runners to use flash recoil for evasive backward hops or momentum shifts while navigating dangerous rooms.

Flash Mechanics and Entity Interactions

The Lantern possesses the Good Light property, meaning it can flash, stun, or drive away specific entities encountered throughout normal mode and modifier runs. Clicking while holding the Lantern triggers a flash burst.

According to in-game badge requirements and mechanics documentation, flashing with the Lantern interacts with several notable entities:

  • Goatman: Flashing stalls Goatman's approach when the 2:30 timer expires.
  • Seesay: Flashing right after it opens its face forces it away.
  • Drain: A well-timed flash when Drain is directly in front of you neutralizes the entity.
  • Doppel: Repeated flashes (up to 10 times in a single encounter) stall and counter Doppel's mimicked movements.
  • Craven and Fool: Flashing these entities roughly eight times in rapid succession can completely vanquish them.
  • Mime: Rapidly flashing in Mime's direction prevents it from closing in on you.

Despite the visual difference between the Flashlight's narrow beam and the Lantern's wide globe, both items share the exact same effective range when registering a flash against an entity. Keep the delay in mind: initiate the click slightly before an entity reaches striking distance to ensure the flash registers in time.

Frequently Asked Questions

Can the Lantern run out of battery in Grace?

No. Like the Flashlight, the Lantern has infinite energy and remains illuminated continuously as long as you hold it out.

Why didn't I start with a Lantern automatically?

Older builds of Grace gave players both a Flashlight and a Lantern at spawn. Following the Spread the Love content update, the Lantern was converted into an unlockable shop item priced at 100 Bricks.

Does the Lantern break if hit by monsters?

No. The official item description notes that despite being made of a glass dome housing the Good Light, there are no recorded instances of the Lantern breaking or cracking during runs.