Grace Roblox modifiers are custom run mutators that adjust gameplay mechanics, add environmental hazards, spawn exclusive entities, and modify XP multipliers. Players access them either by stepping into the Modifier elevator in the main lobby to trigger mid-run Saferoom voting or by configuring them manually in a custom lobby. Over 110 modifiers exist in the game, ranging from massive positive XP boosters that add lethal threats to negative XP assists that ease navigation.
Understanding how modifiers interact with entity mechanics, survival tools, and player traits is essential whether you are farming player levels or targeting specific badge unlocks.
How Modifiers and XP Scaling Work in Grace
When starting a run through the Modifier elevator, players encounter a modifier vote screen inside every Saferoom. Votes allow the lobby to introduce new hazards before the next section begins. In private or custom lobbies, players can freely toggle and stack active modifiers before starting.
The game calculates your progression speed using an XP multiplier tied directly to your active modifiers:
- Difficulty Multipliers (+XP): Modifiers that speed up entities, introduce instant-kill conditions, or reduce timer limits add positive XP percentages. The highest individual boost comes from 3rd Circle of Hell (+70% XP), which cuts the Saferoom timer down to 3 seconds.
- Assist Multipliers (-XP): Modifiers that grant vision advantages, disable dangerous entities, or provide mobility perks deduct XP from your total. Exposure grants night vision at the cost of -10% XP.
- Run-Disabling Modifiers: Extreme experimental modifiers completely disable rewards. Mach Blue grants massive sprint speed but turns off Bricks, XP, and Door tracking (-80% XP), while DOWN DOWN DOWN DOWN forces endless staircases and disables badges alongside all rewards (-999,900% XP).
- Bound Trait Synergy: Haunting entities summoned through Bound Traits (such as Shifet or Treens) are directly affected by the entity-specific modifiers enabled for that run.
Base Entity Modifiers and Multipliers
Base modifiers alter the default threats encountered in standard runs, making them faster, more frequent, or introducing instant-kill rules.
| Modifier Name | XP Gain | In-Game Effect | Notes and Prerequisites |
|---|---|---|---|
| o płatek mniej | +8% XP | Increases Carnation's movement speed. | Stacks up to 3 times. |
| Sunflower | +5% XP | Forces Dozer to spawn whenever Carnation attacks. | Overlaps audio and hiding cues. |
| 3rd Circle of Hell | +70% XP | Sets the room timer to 3 seconds. | Spawns Goatman almost immediately. |
| HATERED | +4% XP | Goatman travels at extreme speeds. | Deadlier when combined with low timers. |
| More to see | +5% XP | Heed and Slight spawn more frequently. | Increases eye-hazard density. |
| Big Ol' Eyes | +7% XP | Heed and Slight appear and advance faster. | Requires faster camera snaps. |
| Boingfish | -15% XP | Slugfish appears and flings players on contact. | Mobility assist / hazard. |
| Starvation | +8% XP | Slugfish arrives and moves significantly faster. | Tightens reaction windows. |
| Sluggish | +6% XP | Makes Slugfish spawn timings unpredictable. | Audio cues remain critical. |
| Stingman | +5% XP | Elkman appears and instantly kills on physical contact. | Overrides normal phase-through behavior. |
| Wakey Wakey | +5% XP | Dozer wakes up quicker during encounters. | Shortens crouch-reaction window. |
| Double Rainbow | +5% XP | Sorrow triggers two rain cycles back-to-back. | Requires sustained cover. |
Modifier-Exclusive Entity List
Activating certain modifiers introduces brand-new entities that do not spawn in standard baseline runs. Most of these exclusive threats feature dedicated sub-modifiers that further amplify their mechanics.
| Entity | Primary Modifier | Base XP | Sub-Modifiers and Mechanics |
|---|---|---|---|
| Litany | My Many Eyes | +15% XP | Add Further Perspective (+4% XP, stacks x10) to give Litany three extra eyes per stack, extending its screen presence. Slide to survive. |
| Doppel | uh oh! | +8% XP | Follows player movement. Sub-modifiers include FATAL ERROR (+12% XP, kills on contact), LOOMING (+12% XP, follows closer), and REGRETOSIS (+12% XP, stacks x3, spawns 2x Doppels). |
| Doombringer | Cheesed to meet you! | +10% XP | Adds the rat item to your hand. Sub-modifiers include Boulogne (+2% XP, stacks x5 for extra rats) and Blue Blue Cheese (+2% XP, screams more often). |
| Kookoo | TICK TICK | +8% XP | Displays a clock counting toward a target number. Empty your hands before it strikes. Upgrades include Crudware (+3%), Spyware (+3%), Bloatware (+5%), and Ransomware (+5%). |
| Rue | Left to wander | +12% XP | Trails behind you when not looking. Enhanced by whyareyouashamedofgood (+8%, cannot be flashed), wontforgeteachother (+8%, removes indicator), and alwaysnearby (+10%, faster). |
| Drain | resist | +12% XP | Inky entity requiring quick light flashes. Enhanced by fixation (+4%), clung (+8%), and down bad (+6%, teleports behind you on attack). |
| Mime | ITJUSTMAKESYOUHAPPY! | +10% XP | Stands directly in front or behind; do not walk into it. Pairs with FORYOU! (+8% XP, flashes guarantee later Drain spawns). |
| Covet | YEARNING EYE | +12% XP | Telegraphs a straight-line dash that must be sidestepped. Upgrades include BLIND BY GREED (+4% XP) and YEARN FOR YEARN (+4% XP per extra Covet). |
| Innego | ГОЛЕМ | +16% XP | Assembles transparent body parts from later rooms. Becomes lethal and chases once all 5 limbs are collected. |
| Duk | MY SWEET DUCKLING | +13.37% XP | Chases players and must be flashed away. Can add BONUS DUCKS! (+4% XP, stacks x3) and WINGS WE GAVE YOU (+3% XP, drifting movement). |
| Zombers | the undead comign | +1.337% XP | Turns visuals retro, spawns aggressive zombie mobs, and equips the player with a nerfed Gleam firearm to shoot them. |
Room Layout and Environmental Modifiers
Modifiers can reshape level geometry, alter hazard pools, or impose physical constraints on movement.
- Deeper than you think (+7% XP): Introduces bottomless pit rooms that require careful platforming and jumping.
- Liquid Mistakes (+7% XP): Spawns rooms filled with deadly tar puddles. Pair with Self-Hatred (+2% XP) to make tar kill faster, or Mistake to Glory (-27% XP) to replace pit bottoms with tar.
- Water Drop (+7% XP): Introduces flooded rooms where players slide through water to build speed.
- De-laddered (+7% XP): Removes ladders in select configurations, forcing players to use wall-kick maneuvers to climb.
- Bootbomb (+7% XP): Requires you to wall-kick periodically; traveling too far without wall-kicking triggers an explosion.
- Pipebomb (+7% XP): Holding any item in your active hand for too long causes it to detonate.
- Lamplighter (+8% XP): Replaces standard Breaker Rooms with Flashpoint Rooms that require flashing light sequences on wall panels. Groundhog Day (+8% XP, stacks x4) adds extra rounds to each sequence.
- Extra (+15% XP per stack, up to x99): Adds 10 extra rooms between each Saferoom for every stack applied, significantly lengthening the run.
Recommended Modifier Loadouts
1. The Midasdam and Caretaker Badge Setup
This setup isolates the Doombringer entity mechanics to unlock the Caretaker badge (holding five Doombringers at once) and farm chances for the rare Golden Doombringer required for the Midasdam badge.
- Exposure (-10% XP): Provides permanent night vision so you can see in the dark without holding a lantern or flashlight. This keeps your hands completely empty to interact with Doombringers.
- Cheesed to meet you! (+10% XP): Enables Doombringer spawns.
- Boulogne (+2% XP x4 or x5): Increases the maximum number of Doombringers that can latch onto your character up to five.
- Strategy: With Exposure active, you do not need to juggle light sources. When a Doombringer begins screaming, immediately use your interaction key to shut its mouth before it detonates. Keep restarting custom lobby runs until the golden variant appears. Equipping the Tamed Item Style for Joey completely silences screaming if you only want the Caretaker badge.
2. High-Multiplier Level Grinding Setup
This combination builds an accessible XP bonus without adding overlapping instant-kill mechanics that invalidate long runs.
- My Many Eyes (+15% XP): Litany is straightforward to counter by sliding continuously across room thresholds.
- THE.RIGHT.PICTURE (+15% XP): S.N.A.P. gives clear visual and audio cues; taking a quick photo dismisses it reliably.
- YEARNING EYE (+12% XP): Covet dashes along visible telegraph lines that are easily dodged in open rooms.
- Lamplighter (+8% XP): Replaces Breaker plug hunts with stationary light puzzles.
- Water Drop (+7% XP): Flooded rooms allow high sliding velocity and temporarily freeze Bootbomb timers.
- Strategy: Avoid modifiers like 3rd Circle of Hell or FATAL ERROR when farming levels, as a single late reaction wipes accumulated run XP. For purely fast leveling, playing the single-player Reprieve mode or speeding through Litany's Sinrow domain in Woed mode often outpaces full modifier campaign clears.
3. The Multi-Entity Badge Hunting Setup
Certain badges explicitly demand surviving Saferooms under intense modifier constraints:
- OUT OF MY HEAD Badge: Enable
uh oh!along with two stacks ofREGRETOSIS(+12% XP each) to generate 4+ Doppels simultaneously. Use jump maneuvers and tight corners to maintain distance until reaching the vault door. - YOUWANT Badge: Enable
YEARNING EYEand two stacks ofYEARN FOR YEARN(or one stack combined with the Treens Bound Trait) to face three Covets at once. Stay alert to multiple telegraph beams across narrow corridors. - ДРЕМЛЮЩИЙ ГИГАНТ Badge: Enable
ГОЛЕМ(+16% XP) alongside the Shift trait to generate two Innegos. Avoid gathering their drifting limbs so they remain in their harmless hologram phase until you reach the Saferoom.
Frequently Asked Questions
Where do you turn on modifiers in Grace?
Modifiers can be activated in standard runs by taking the Modifier elevator located in the main lobby, which initiates modifier voting in every Saferoom. Alternatively, you can select custom modifiers before starting by hosting a custom lobby.
Which modifier gives the most XP in Grace Roblox?
The 3rd Circle of Hell modifier grants the highest single bonus at +70% XP. However, it reduces your Saferoom arrival timer to just 3 seconds, causing Goatman to attack almost immediately.
What is the best way to deal with Kookoo when TICK TICK is active?
When Kookoo's clock appears on screen with its target number, immediately unequip or drop whatever item you are holding. Remain empty-handed until the countdown strikes that number. Equipping the S.H.A.K.E. gear accelerates the timer, making Kookoo significantly more dangerous.
Do modifiers work in single-player modes like Zen or Reprieve?
Zen and Reprieve have their own independent challenge systems. Zen features no hostile entities until you break the fruit crack to summon Sin, while Reprieve lets you add entities (such as Dozer, Litany, and Doppel) or reduce timer intervals between floors to increase brick and XP payouts upon cashing out.












