Covet is a hostile, modifier-exclusive entity in the fast-paced Roblox horror game Grace, developed by The Fartering Few. Introduced in the game's major "SOUL OVER BODY" update, Covet personifies the sin of envy and relentlessly hunts sin-running players by charging directly across their path.

Surviving an encounter with Covet requires understanding its visual indicators, predictable dash trajectory, and unique targeting mechanics.

Appearance and Visual Tells

In its idle state, Covet resembles a floating, frowning black-and-yellow circular face. Its visual design blends elements from Dozer and Slugfish, featuring closed eyes that branch into sickle-like loops, a cleft chin, and slightly parted teeth. While idling, Covet is completely harmless to the player.

When preparing to strike, Covet undergoes a violent transformation. Its jaw distorts and stretches wide open, exposing multiple rows of jagged teeth held together by fleshy strings. Its sickle-shaped eyes snap open to mimic an inverted Dozer jumpscare, revealing a singular eyeball nested inside its throat similar to Slugfish. While dashing, Covet's model aggressively vibrates and emits a distinct screeching audio cue.

If Covet is spawned via the "Treens" Bound Trait instead of standard lobby modifiers, its standard yellow hue is replaced with a dark green palette.

Attack Mechanics and Movement Behavior

Covet follows a strict charging behavior governed by line-of-sight telegraphs and distance scaling:

  • Telegraphed Line: Before dashing, Covet projects a bright yellow targeting line from its position directly toward where the player is looking. On-screen, a yellow tracking arrow marks Covet's orientation relative to your camera. This arrow splits apart the moment the dash begins.
  • Camera-Based Hitbox: Covet aims specifically for the player's camera position rather than the Roblox character model. It will only register a lethal hit if its collision box overlaps the player's camera view.
  • Infinite Dash Travel: Once a charge starts, Covet will not stop moving until it has traveled completely past the player's coordinates. It has no fixed travel limit, meaning it can cross immense distances across rooms to reach its mark.
  • Distance-Scaled Speed: The further away a player stands when the attack initiates, the faster Covet accelerates to close the gap.
  • Attack Cooldown: Once Covet completes its dash and clears the player, it enters an idle state for approximately 3.5 seconds before lining up its next strike.
  • Environmental & Entity Interactions: If Dozer or Sorrow are actively attacking in the room, Covet's charge speed is significantly reduced and its attack intervals are delayed. In the MAYHEM gamemode, players can parry an incoming dash by striking Covet with the RESONA BLADE ability, interrupting the attack and knocking the entity away.

The primary survival rule stated on Covet's in-game document is straightforward: "get out of its way, don't get hit." When you see the yellow targeting line lock onto your camera, sidestep perpendicular to the vector immediately to let Covet fly harmlessly past.

Covet Modifiers and XP Values

Covet does not spawn naturally during default runs of Grace. It must be enabled through modifier votes inside a Saferoom elevator, manually configured in a custom lobby, or summoned using the Treens Bound Trait.

Modifier NameXP MultiplierRequirementEffect
YEARNING EYE+12% XPNoneEnables Covet to spawn and begin hunting the player.
BLIND BY GREED+4% XPYEARNING EYECompletely removes the yellow targeting line and screen indicator.
FUELED BY PRIDE+4% XP (Stacks 2x)YEARNING EYESignificantly increases Covet's attack frequency.
YEARN FOR YEARN+4% XP (Stacks 99x)YEARNING EYESpawns an additional Covet on an internal timer.

Players seeking efficient XP farming often activate YEARNING EYE because Covet's attacks are strictly linear, making it easier to manage than erratic proximity threats once the timing is mastered.

Encountering and escaping Covet contributes to several official game achievements:

  • WHAT IS YOURS: Awarded for reaching a Saferoom alive while Covet is actively hunting you under the YEARNING EYE modifier.
  • YOUWANT: Awarded for reaching a Saferoom with three Covets active at the same time. This is accomplished by running YEARNING EYE alongside two stacks of YEARN FOR YEARN, or by using the Treens Bound Trait to replace one modifier stack. The badge name references the track "Unexpectancy Pt. 2" from Pizza Tower.
  • IN GOES LIGHT: A broad endurance badge earned by surviving an encounter with every single entity in the MAYHEM gamemode at least once without dying.

Jumpscare and Lore Representation

Failing to dodge Covet results in an instantaneous death. The player's screen flashes bright yellow as Covet lunges forward, with both Slugfish and Dozer visible in its pupils on the final frame of the animation.

A repeating scripture-styled warning displays across the screen: "DON'T MAKE JEALOUSY YOUR LORD / STARING AT THEIRS ROTS YOUR OWN / THEIR IS A LIGHT THAT ALWAYS HAS FLAW / KINDLE YOUR OWN WITH A LIGHT THAT NEVER FAILS TO LOVE."

Within the broader theological lore of Grace, where each entity personifies human spiritual failure, Covet represents Envy. Its mechanics mirror its theme: an obsession with fixing its gaze upon the player's path, attempting to derail your progress unless you step aside and keep moving forward on your own course.

Frequently Asked Questions

Can Covet kill you inside a hiding spot or Saferoom?

Covet ceases attacking once you cross the threshold into a Saferoom. However, Covet can kill you inside standard room safe spots if its dash vector passes directly through your camera. Note that the yellow targeting beam is often hard to spot while crouched inside certain safe spots, making audio cues vital.

How do you dodge Covet with the BLIND BY GREED modifier on?

When BLIND BY GREED removes the yellow trajectory lines, you must rely entirely on directional audio. Covet screams and vibrates loudly right before lunging. Because it dashes in a straight line toward your position at the start of the tell, continuously sliding sideways or changing angles when you hear the scream prevents it from connecting.

Does Covet give Love when using its Bound Trait?

Yes. When running the Treens Bound Trait, dodged Covet attacks reward the player with a below-average amount of Love. Community trait testing generally ranks Treens in the B tier due to Covet's ease of avoidance compared to higher-risk entities.