Carnation is the primary rushing entity in the Roblox survival-horror game Grace, developed by The Fartering Few. Functioning as a high-speed pursuer inspired by Rush from DOORS, it forces runners to dash through upcoming chambers to locate a designated crawlspace or safe crevice before it blitzes the hallway. Surviving Carnation requires immediate reaction to visual static, understanding safe room generation, and coordinating team movement to clear multiplayer door obstructions.

Carnation Appearance and Warning Signs

Carnation appears as a stylized flower featuring a central yellow face surrounded by large pink petals. In the middle of its face sits a single large eye with a vertically slit red-and-black iris. As it travels, Carnation emits a bright neon-pink glow, casting fluttering pink petals and a vivid trail behind it.

Players receive unmistakable cues when Carnation triggers:

  • Pink Visual Static: A burst of pink static briefly distorts your field of view across the screen.
  • Waving Tentacles: Tentacle-like silhouettes begin undulating along the edges of the display.
  • Audio and Screen Intensity: As Carnation draws nearer to your position, the waving motion intensifies and the entity's rushing audio builds up.

Carnation was the first entity designed for Grace and begins spawning at room 10, appearing every 14 rooms thereafter in the standard Grace game mode.

How to Evade and Survive Carnation

When Carnation initiates its run, outrunning it down an open hallway is impossible. Its kill range extends beyond the dimensions of a standard room, instantly eliminating anyone caught in its direct line of sight.

To survive an encounter, follow these steps:

  1. Sprint Forward: Do not turn back or freeze. Continue advancing through the next three to five rooms.
  2. Locate the Hiding Spot: Scan the walls and floors for crevices, crawlspaces, or side chambers marked by yellow writing and white lighting.
  3. Slide In and Wait: Slide underneath the opening and hold your position until Carnation sweeps past. If you overshoot the shelter, the screen will briefly flash a "TURN AROUND" alert before fading.
  4. Account for Mode Variations: In MAYHEM mode, the yellow wall writing is removed, requiring players to recognize room geometry and hiding alcoves by sight alone.

Once Carnation finishes passing through, the pink edge effects vanish, signaling that it is safe to exit the crevice and resume your run.

Multiplayer Vine Rules and Entity Overlaps

In solo play, reaching the hiding alcove allows you to progress smoothly. In multiplayer sessions, Carnation generates obstructive pink vines across the exit door directly following the hiding room. This mechanic prevents faster runners from skipping ahead and leaving teammates behind.

These barrier vines disappear only when one of four specific conditions is met:

  • Only one player remains alive in the session.
  • Every living player has safely entered the hiding spot.
  • At least half of all living players (rounded up) press directly against the vines.
  • The Devine modifier is enabled in the run settings.

Carnation also interacts dynamically with other hazards. If Dozer or Sorrow becomes active during a Carnation run, Carnation automatically slows down by 87.5%. This drastic speed reduction gives players enough breathing room to crouch still for Dozer or duck beneath a ceiling frame to escape Sorrow's lethal downpour without being instantly run over.

Carnation Modifiers and Associated Badges

Players can alter Carnation's difficulty via lobby modifiers or pursue specific badges tied to its mechanics.

TypeNameEffect / Requirement
ModifierDevineRemoves Carnation's multiplayer vines entirely (+0% XP bonus).
Modifiero płatek mniejCarnation moves faster; stacks up to three times (+8% XP per stack).
ModifierSunflowerForces Dozer to spawn whenever Carnation appears (+5% XP).
BadgejabłońAwarded for surviving an encounter with Carnation. Translated from Polish as "apple tree."
BadgePeashooterFire 30 shots from the Gleam firearm during an active Carnation encounter.
BadgeIN GOES LIGHTSurvive an encounter with every entity at least once in MAYHEM mode without dying.

The "jabłoń" badge references the serpent and forbidden fruit from Genesis, while the "Peashooter" badge references Cuphead, parodying Cagney Carnation and that game's pink parry mechanics.

Carnation's Domain: The Nede Boss Fight

Beyond the hallway runs, Carnation serves as the centerpiece boss of Nede (the name being "Eden" spelled in reverse). Accessible through the fourth bunker in Grace mode or selected directly via WOED mode, Nede tasks players with tending a central sacred tree while managing a top-screen Belief gauge. Taking damage or watering the stem depletes this gauge; if it empties, the trial ends in failure.

The encounter progresses through distinct phases:

  • ACT 0: A preparatory phase where you water the garden plots using the provided watering can to initiate the trial.
  • ACT 1: Flowerhead entities spawn from the arena boundaries and hunt you down. You must either kite them away from the central garden or click with the watering can equipped to parry and repel them.
  • ACT 2: A warning announces that STEM is about to appear. Players must continuously sprint. Stopping, crouching, or sliding during STEM's presence results in instant death.
  • ACT 3: Ground light beams activate. Red ground circles appear just before the tainted soil erupts, requiring continuous movement to dodge.
  • ACT 4 to 6: The choir builds as Flowerheads spawn in higher volume, the garden weeps, and light beam attack areas expand significantly.
  • ACT 7 and THE FINAL ACT: Massive vines sweep across the arena floor. These attacks heavily drain the Belief meter upon contact. You must time your jumps and directional slides to navigate around the strikes until "SIN FELLED" appears on screen.

Clearing Nede removes Carnation from hallway spawns until you cross the subsequent bunker. If played at Severity 10, the domain environment shifts to pink, and the screaming item entity S.N.A.P. is deposited into your inventory.

Items and Traits Interacting with Carnation

Certain shop items and traits directly interact with Carnation encounters:

  • S.N.A.P.: A camera-based item that activates specifically when Carnation strikes. Players must bring up the camera, locate the flower target indicated on screen, and snap a photo to quiet the device and gain a speed boost.
  • Gleam: The 15,000-brick pistol equipped with a silencer and laser sight. Discharging 30 rounds from the Gleam during Carnation's arrival unlocks the Peashooter badge.
  • Pressure Club Trait: Allows you to submerge and swim during Carnation's attack to pass over or avoid the entity, balanced by causing Slight to spawn across any room.
  • Delusion Trait: A parry-oriented trait themed around Carnation. Exiting a slide and crouching four times rapidly provides an upward vertical boost.
  • Forevision Trait: Increases Carnation's movement speed and removes regular wall hops over breaker rooms, forcing you to solve breaker setups manually while managing entity timers.

Frequently Asked Questions

Can you still parry Carnation by sliding into walls?

In early versions of Grace, players could bypass Carnation's damage hitbox by disabling camera headlock, sliding backward into a wall, and aiming away from it. In subsequent patches, players noted this wall-slide parry was phased out, making designated hiding spaces and safe rooms the reliable survival method.

What is Carnation stacking?

Carnation stacking is a speedrunning method where runners bypass rooms so rapidly that they reach the next bunker (safe room) before Carnation can complete its attack cycle, causing the entity to despawn entirely. Highly optimized players typically stack through safe rooms 2 or 3.

Why did Carnation's vines not open in multiplayer?

Multiplayer vines stay locked until either all living teammates reach the safe alcove, more than half of the living team pushes against the vines simultaneously, only one player remains alive, or the run has the Devine modifier activated. If a teammate is lagging behind or dead without the game updating the survivor count, the barrier remains solid.