The Grace Roblox flashlight is the default starter light source item provided to every player for free upon entering the game. Wielded in a reverse grip, it casts a directional beam of Good Light directly in front of the character to illuminate dark corridors, fend off lethal entities like Goatman and Doppel, and grant access to movement-altering item styles.

While newer players rely on the flashlight to navigate unlit rooms, advanced runners utilize its flash mechanics to counter room threats and exploit specialized styles like Chopper and Pickaxe for custom movement routes.

Flashlight Controls and Spinning Mechanics

The flashlight features two primary interaction modes on PC and mobile:

  • Single Flash (Left-Click / Screen Tap): Pressing the primary interact key triggers a split-second flash of Good Light. Aiming this burst directly at vulnerable entities will stun, push back, or vanquish them.
  • Spinning Interaction (Hold Left-Click): Holding down the interact key causes your character to twirl the flashlight continuously like a fidget toy. Releasing the key stops the spin and resets the flashlight back to its standard backwards grip. Clicking again while spinning can reverse the spin direction.

Spinning the flashlight for an extended duration unlocks the STIMULATED badge ("You sure can spin that flashlight!"). In practice, players hold down the spin button continuously for approximately two minutes until the badge notification registers.

On mobile devices, the flash input has an active interface quirk where tapping anywhere across the screen triggers the flash action, rather than requiring a dedicated on-screen button.

Flashlight Item Styles and Upgrades

Players can purchase Item Styles for the flashlight in H. Skel's lobby shop using Bricks, the primary currency earned by opening doors (1 Brick per regular door) or clearing floors in Reprieve. Only one style can be equipped at a time.

Item StyleBrick CostEffect DescriptionPractical Gameplay Utility
Default0 BricksStandard directional forward beam with instant flash.Baseline visibility and entity countering.
Chopper500 BricksSpinning the flashlight lowers your fall speed.Allows players to glide across long drops without taking standard downward momentum. Does not boost jump height.
Lumen800 BricksIncreases light range and beam width.Maximizes forward visibility across pitch-black corridors.
Pickaxe1,250 BricksSpin into a wall to climb it.Holding the spin input while facing a wall allows vertical climbing, enabling skips over vertical obstacles.

In addition to mechanical styles, cosmetic flashlight skins (such as Fishlight, Retro, Tactical, Butterfly, Copper, and Forse) can be unlocked using Skin Cans, which are awarded every 15 levels.

Entity Interactions and Counterplay

The flashlight carries the Good Light property, allowing it to neutralize or eliminate specific entities when flashed directly:

  • Goatman: Spawns when the safe room timer reaches zero or when an escape hatch cover is opened prematurely. Left-clicking with the flashlight while aiming at Goatman interrupts its attack and forces it to despawn temporarily, awarding the NO. badge if you successfully reach the next safe room.
  • Doppel: Mimics player movements. Flashing Doppel repels it. Flashing it 10 times in a single encounter awards the Cope off badge, while flashing it when it is directly in front of your face awards FACEOFF.
  • Rue: Follows behind the player when unobserved. Flashing Rue at point-blank range vanquishes it, unlocking the ittookalot. badge.
  • Drain: Stalks the player in darkened areas. Flashing Drain directly in front of you triggers the abstinence and While you still can badges.
  • Mime: Hovers close to the player. Rapidly flashing the flashlight in Mime's direction stuns it and unlocks the Misshapen badge.
  • Seesay: Flashing Seesay immediately after its face opens unlocks zipped tight, while a last-second flash before it strikes unlocks tip of the tongue.
  • Craven & Fool: Flashing Craven or Fool approximately 8 times in rapid succession vanquishes them, unlocking not that. and this way. respectively.
  • Duk (Epik Duck): Can be held at bay or flashed to prevent fatal contact during modifier runs.

The flashlight cannot stun non-flashable hazard entities such as Carnation, Slight, Heed, Dozer, or Sorrow. Those entities require specific movement responses (sliding, looking away, staring, crouching still, or hiding under ceilings).

Flashlight vs. Lantern Loadout Comparison

The lobby shop offers the Lantern for 100 Bricks as an alternative light source. Choosing between the two depends on navigation needs and reaction timing.

FeatureFlashlightLantern
ObtainmentFree (Default starter item)100 Bricks in Lobby Shop
Lighting ShapeFocused forward directional cone360-degree radial ambient aura
Light TintWhite (customizable via skins)Warm Orange
Flash ActivationInstantaneous on Left-ClickNoticeably delayed flicker
Entity Stun RangeLong-range forward focusIdentical flash range, but delayed execution
Best Used ForFast entity reaction (Goatman/Doppel) & climbing techCorner checking and casual room navigation

While the Lantern illuminates around corners more effectively, its built-in activation delay makes emergency entity flashing riskier compared to the instant reaction time of the flashlight.

High-Level Speedrunning Tech with Lights

In competitive Grace speedrunning, the flashlight serves distinct roles depending on player settings and run categories:

  • Visual Clarity vs. Full Brightness: Top speedrunners frequently navigate without an active light source equipped. Raising monitor or in-game brightness allows players to see multiple rooms ahead down the generation chain, whereas active flashlights cast dynamic shadows that limit clear vision to roughly 1 to 2 rooms and impact rendering frame rates.
  • Kick Conservation: Holding an item in hand—such as a flashlight or lantern—prevents accidental item interactions or resets specific inputs when optimizing movement lines into safe room hatches.
  • Switching Animation Glitch: If you switch to another inventory item while holding the flashlight spin, your character retains the spinning hand animation. Re-equipping the flashlight and canceling the spin resets the posture.

Frequently Asked Questions

How do you get the STIMULATED badge in Grace?

Equip the flashlight, hold down Left-Click (or hold the tap on mobile) to keep spinning the flashlight continuously, and maintain the spin for roughly two minutes until the badge unlocks.

Does the flashlight have limited battery in Grace?

No. The standard flashlight has infinite battery life and never runs out of power. Battery management only applies to the wearable S.H.A.K.E. night-vision goggles.

Can you climb walls with the flashlight?

Yes, but only if you purchase and equip the Pickaxe item style from the shop for 1,250 Bricks. Once equipped, spinning the flashlight while facing a wall allows you to scale it vertically.

Does spinning the flashlight reduce fall damage?

Grace does not feature standard fall damage, but falling can disrupt slide momentum. Equipping the Chopper style (500 Bricks) slows your falling speed whenever you spin the flashlight mid-air.

Can the flashlight stop Carnation or Dozer?

No. The flashlight's Good Light flash only affects specific flashable entities (such as Goatman, Doppel, Rue, Drain, and Seesay). Carnation must be dodged using designated hiding spots or room terrain, while Dozer requires you to immediately stop moving and crouch.