In the Roblox horror-speedrun game Grace, the litany domain is an intense boss chase trial officially titled Sinrow. Players can access this encounter either by entering the trial portal at Bunker 4 during a standard run or by selecting it directly from the lobby via WOED mode. Unlike standard rooms, entering Sinrow strips your standard inventory and places you on a high-speed linear concrete walkway suspended over a vast sea.
Sinrow carries a high failure rate among players because it tests raw movement speed, obstacle clearing, and obedience to rapid audio and visual commands. Understanding how Litany's domain functions—from its five-point shackle execution system to the endless horde of Guilles chasing behind you—is essential for clearing the mode and earning top ranks.
Core Mechanics in Sinrow (Litany's Domain)
Sinrow replaces standard room survival with an obstacle course chase backed by the track "OFF WITH YOUR HEAD" by Sebastian "vey" Fennec. Survival depends on managing a specialized health mechanic while maintaining forward momentum.
The Shackle Health System
Upon entering Litany's domain, a metal shackle binds to your head. This shackle acts as your health bar, granting exactly 5 hit points represented by five hooks or knives:
- Taking damage from pink laser beams activates one knife.
- Falling off the concrete platform into the sea activates one knife.
- Disobeying God's movement commands activates one knife.
- If all five knives activate, a jumpscare plays, your character is decapitated, and you immediately fail the run.
The Guille Swarm
From the moment you spawn, a horde of headless entities called Guilles pursues you from behind. If you slow down or get caught, they execute you instantly. When the Guilles close the gap, the word "FASTER" flashes across the screen in large lettering. If this text becomes prominent, you must sprint or slide immediately to restore your lead. At the end of the course, a falling pillar crushes the Guilles, sealing your escape.
Gates and Anti-Cheat Rue
Concrete barricades periodically block the pathway. To open a gate, you must grab the floating yellow crystals located slightly off to the sides of the main platform.
Jumping over the barricades using high-mobility traits without collecting the crystals triggers a superbuffed version of Rue. This anti-cheese entity cannot be flashed or outrun under standard conditions and will quickly run you down, resulting in an instant loss. Skipping two gates guarantees Rue's appearance.
Sinrow Stage Breakdown and Litany Attack Patterns
The domain progresses through distinct stages as you advance down the corridor toward the cross-shaped finale.
| Stage | Key Threats & Behaviors | Player Countermeasure |
|---|---|---|
| Stage 1 | God delivers movement commands; visible pink laser hitboxes; Guilles match pace; barricade gates appear. | Follow jump instructions; collect yellow side crystals; avoid pink laser beams. |
| Stage 2 | Unlocked after opening the 7th gate; pink laser hitboxes become invisible; Litany joins the offensive. | Anticipate laser positioning; maintain sliding speed while watching your footing. |
| Litany Attack Phase | Litany flashes red and opens its eyes one by one. | Crouch or slide whenever an eye opens; never stand upright during eye reveals. |
Navigating God's Commands
During the early stretch of Sinrow, God speaks directly to guide you through The Great Coercion's traps. God dictates whether you must jump or stay grounded:
- The sequence always begins with "DON'T JUMP" as the very first instruction.
- Following the opening cue, God issues three consecutive "JUMP!" instructions.
- Obeying each prompt keeps your shackle clear; failing to jump or jumping when told not to immediately drives a knife into your shackle.
Dodging Litany's Eyes
When Litany itself begins targeting you, it operates identically to its modifier behavior. Litany flashes red for one second before opening one of its three white-and-black eyes. If you are standing upright or running normally when an eye opens, you suffer instant decapitation. You do not need to halt your movement, but you must remain in a slide or crouch until the eye shuts.
Best Goober Traits for Litany's Domain
When entering Sinrow through WOED mode from the lobby, you can select Goobers to gain specific mobility perks. You can reroll these Goobers indefinitely before starting.
- Michael (Wingburst): Grants a speed boost when jumping while sliding in mid-air. Chaining double-clicks between slide and jump allows you to blitz through straightaways and outpace the Guilles. Do not use this burst to fly over unopened gates.
- Benedict: Increases slide rotation speed, making it far easier to weave off the center platform to grab yellow crystals and redirect back onto the track without falling off.
- John: Increases baseline jump height, helping you clear gaps and jump prompts cleanly.
- Luke: Provides flat movement speed increases, allowing high-tier players to zigzag past laser grids with slide-jump chains.
A common setup used by high-level runners to clear Sinrow in under thirty seconds combines Michael, Luke, and Mary or Benedict. Double-tapping the slide key while using Michael's mid-air boost returns you to the ground quickly, allowing you to reset your jump chains immediately.
MAX Severity Mode and Fool
Domain difficulty is governed by the Severity mechanic, which starts at 5 and increases by 1.25 with each domain victory. At Severity 10 (MAX Severity), Sinrow undergoes significant gameplay changes:
- Visual Theme: The concrete halls shift into a deep purple palette.
- Faster Guilles: The Guille swarm moves at an accelerated pace, narrowing the room for hesitation.
- Fool Entity: Fool spawns as an additional threat. Unlike standard runs, this version of Fool cannot be permanently vanquished. Players are provided with a Flashlight to reset Fool whenever they make visual contact, preventing it from snapping and killing the run.
Scoring, Ranks, and Domain Badges
Sinrow calculates performance using a dynamic scoring meter:
- You begin the trial with 60 base score points.
- Score rises rapidly the faster you travel forward.
- Stopping causes the score to decay quickly, while moving backward causes severe score drops.
- Final performance is graded across seven tiers: D, C, B, A, S, P (a purple emblem), and Cross (✝️).
Clearing Sinrow unlocks specific badges depending on your rank and severity settings:
- MY HEAD: Awarded for clearing Sinrow with an A rank or higher.
- AND... CUT!: Awarded for defeating Litany's domain with a P rank.
- MASSACRE MARCH: Awarded for surviving Sinrow at MAX Severity.
- BRAZEN BULL: The ultimate domain achievement, awarded for finishing Sinrow at MAX Severity while simultaneously earning a P rank or higher.
Upon successfully crossing the final threshold, the pursuing Guilles are crushed by a falling pillar under the banner text "SIN FELLED" and "AGAPE VICTORY OF LOVE." You are then greeted with the concluding blessing: "You are so much more than worthy. You shine upon ash and dust."
Frequently Asked Questions
How do I open the gates in Litany's domain?
Barricades along the concrete path open when you touch the glowing yellow crystals positioned slightly off the edges of the track. After collecting a crystal, the corresponding gate mechanism lowers.
Can I jump over the gates to finish faster?
No. Skipping two or more gates without collecting the activation crystals summons a buffed Rue. This anti-cheese entity cannot be flashed under normal conditions and will catch and execute you before you can reach the end.
How many hits can you survive in Sinrow?
The shackle placed on your head allows you to sustain 4 mistakes. Taking damage from pink laser beams, dropping into the abyss, or failing God's jump prompts adds one knife. The fifth hit instantly executes your character.
What is the exact cue to survive Litany's gaze in Sinrow?
Whenever Litany's eye prepares to open, it flashes red for one second. You must slide or crouch before the eye opens completely. You can maintain forward sliding momentum; only your posture needs to remain low.











