The term "brick" in the Roblox escape game Grace (developed by The Fartering Few) refers to two distinct mechanics: the primary currency collected by opening doors, and the high-mobility utility item officially designated as the B.R.I.C.K. Purchased from H. Skel's shop for 7,000 Bricks, the B.R.I.C.K. serves as a versatile propulsion tool, door breacher, and defensive weapon against specific entities.
B.R.I.C.K. Item Overview and Stats
The B.R.I.C.K. is classified as a Utility and Movement item. Holding down the left mouse button (LMB) charges a throw, and releasing it flings a physical brick while simultaneously propelling your character in the direction thrown. While held, the brick also emits a faint glow.
| Attribute | Detail / Cost |
|---|---|
| Shop Purchase Price | 7,000 Bricks |
| Ammo Cost Per Throw | 1 Brick |
| Throw Limit Threshold | Usable until reaching -1 Bricks |
| Light Source Requirement | Cannot substitute for Good Light (Flashlight/Lantern still required to start runs) |
| Target Entities Removed | Slight, Heed, Elkman |
| Support Function | Cures teammates afflicted by Slight or Heed |
| Environmental Utility | Breaches standard locked or damaged doors |
When thrown at hostile entities, a direct hit instantly removes Slight, Heed, and Elkman. If an ally has had an eye taken or suffers from visual distortions caused by Slight or Heed, hitting that teammate with a brick resets their vision and cures the affliction. Note that the brick cannot be used directly on yourself to cure visual debuffs.
B.R.I.C.K. Item Styles
Players can customize the throw mechanics of the B.R.I.C.K. by purchasing Item Styles from the shop. Each style alters movement physics during the charge sequence:
| Item Style | Style Cost | Mechanical Behavior | Strategic Benefit |
|---|---|---|---|
| Default | Included | Standard forward propulsion based on charge time | General room traversal and entity clearing |
| Artillery | 1,500 Bricks | Freezes player position while charging, but launches significantly further | Clearing massive vertical gaps or long corridors |
| Hover | 1,500 Bricks | Imposes a 1-second cooldown; player hovers in mid-air while charging | Preserves directional momentum across hazards |
According to community wiki documentation, the Hover style preserves whatever directional momentum you had prior to charging. This enables players to glide over grounded hazards, bypass breaker room pathing, and float clear of Carnation or Slugfish charge paths.
How to Farm Bricks (Currency)
Because the B.R.I.C.K. consumes 1 Brick from your bank with every throw, maintaining a healthy reserve is essential for speedrunning. Bricks are earned across several official modes:
- Standard Grace Mode: Grants 1 Brick for every door opened (excluding bunker hatches).
- Zen Mode: Awards 0.5 Bricks for every doorway cleared.
- REPRIEVE Mode: Adds 40 Bricks to your payout per completed floor when choosing to exit and claim rewards.
- Cosmetic Key Usage: Using a Key on locks in the lobby grants 20 Bricks.
Players can also earn Skin Cans every 750 Bricks collected, which are used to unlock item skins in H. Skel's shop.
High-Mobility B.R.I.C.K. Loadouts and Tech
In high-speed runs, players combine the B.R.I.C.K. with specific light sources and movement traits to cross hazard rooms in seconds.
The Double-Launch Speedrunner Setup
A popular mobility loadout observed in player showcases pairs the B.R.I.C.K. with the Lantern:
- Primary Light Source: Lantern with the Firefly item style (2,400 Bricks). Flashing the Firefly lantern knocks your character backward relative to camera aim, functioning as an air-stall or mid-air jump.
- Utility Slot: B.R.I.C.K. with the Hover or Artillery item style.
- Traits: Movement-oriented options such as Crampon, which improves slide control and momentum conservation.
By flicking the camera backward to trigger the Firefly recoil and immediately following up with a charged B.R.I.C.K. throw, players execute an aerial double-boost across multi-tiered chambers.
Slugfish and Door-Breaching Interactions
When moving through standard rooms, players can optimize their brick usage using two specific mechanics:
- Pre-Aiming Next-Room Doors: Elkman often ambushes players immediately behind doorframes. In player runs, releasing a charged brick directly through the door threshold breaks the door and neutralizes any lurking Elkman instantly.
- Slugfish Momentum Boosting: While Slugfish will eliminate players who block its dead-center charge path, grazing the entity along its outer boundary while airborne launches the player forward. Combining this bounce with a forward brick launch lets players cross straight rooms almost instantaneously.
- Sinth Sense Trait Synergy: Elkman possesses a tall vertical hitbox. Wiki documentation notes that pairing the Sinth Sense trait with a high-angle B.R.I.C.K. lob allows players to snipe Elkman over interior walls several rooms in advance.
Related Badges
Using the B.R.I.C.K. under specific movement conditions unlocks dedicated game achievements:
- BULLSEYE: Earned by charging the B.R.I.C.K. and successfully breaking down a door while sliding at high speed.
Frequently Asked Questions
Can the B.R.I.C.K. replace the Flashlight or Lantern in Grace?
No. The game explicitly requires you to equip at least one source of Good Light (a Flashlight or Lantern) before entering a run. Attempting to start without one displays the message: "...but there is no Good Light to follow." Additionally, flashable entities such as Rue, Craven, and Drain require actual light flashes and cannot be dispelled by bricks.
Does throwing a brick consume inventory currency?
Yes. Every throw costs 1 Brick from your overall account balance. However, the game allows you to throw until your balance reaches -1 Bricks before locking further throws.
Can you hit yourself with a brick to clear Slight or Heed?
No. A thrown brick only cures allies who have been afflicted by Slight or Heed. It cannot be used on your own character to remove visual penalties.












