Grace Roblox badges track player milestones, entity encounters, movement tricks, and survival challenges in the Roblox horror experience Grace [GRACE BUT EVIL] (universe 6508759464). The official catalog lists 80 distinct badges covering introductory actions, specific entity evasion tactics, Saferoom conditions, and Greedroom runs.
Every badge in the game is unlocked by completing specific conditions in the menus or during standard runs. Below is the breakdown of all confirmed achievements based on the official Roblox badge registry.
Menu and Initial Setup Badges
Several badges can be earned immediately before entering a standard run or right upon starting the game.
| Badge Name | Official Requirement / Description |
|---|---|
| genesis | Awarded upon joining ("I embrace you. I wouldn't have put you here if I didn't.") |
| already having fun? | Look at the warning screen for an extended period |
| awwww | Close the warning screen quickly |
| I'll help you. | Perish for the first time during a run |
| AWOOOGA | Set your FOV Addition to -60 in the settings |
Movement and Speedrun Badges
These badges require specific physical inputs, slide management, or fast room clears.
| Badge Name | Official Requirement / Description |
|---|---|
| BURNOUT | Slide continuously until speed drops so low you are barely moving |
| STIMULATED | Rapidly spin the flashlight |
| ULTRASONIC | Complete a Saferoom within 1 minute |
| LAP 2 | Complete 2 timers in under 2 minutes and 30 seconds |
| IN THE LIGHT | Complete a Greedroom (appears after Saferoom 4 or from the start in CHAOS) |
| GRACE THE ROOF | Complete a Greedroom 5 times within a single Timer |
Primary Entity Survival Badges
Surviving regular monster encounters across rooms rewards core progress badges, while performing specific stunts during those encounters unlocks related achievements.
Carnation, Slight, and Heed
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| jabłoń | Carnation | Survive an encounter with Carnation |
| Peashooter | Carnation | Fire 30 Gleam shots during a Carnation encounter |
| eye for an Eye | Slight | Encounter Slight and prevent it from entering |
| STAREDOWN | Heed | Encounter Heed and prevent it from entering |
Slugfish and Elkman
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| Peer Pressure | Slugfish | Survive an encounter with Slugfish patiently without greed |
| OH LAWD | Slugfish | Attempt to stand or get a footing on top of Slugfish |
| Tight Squeeze | Slugfish | Slide through a doorway while Slugfish is moving directly through it |
| Gentleman | Slugfish | Open a door right as Slugfish is about to pass through it |
| peek-a-boo | Elkman | Survive an encounter with Elkman |
| DAPPED UP | Elkman | Walk up and make contact with Elkman |
| ELKING IT | Elkman | Crouch 5 times directly in front of Elkman |
Sorrow, Dozer, and Goatman
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| it's a good day. | Sorrow | Survive an encounter with Sorrow |
| Near Crashout | Sorrow | Hide under cover only at the exact moment Sorrow is about to eliminate you |
| SNOOZE | Dozer | Survive an encounter with Dozer |
| The Yellow King | Dozer | Have 2 Dozers present on your screen simultaneously |
| M.A.D. | Dozer | Narrowly survive an encounter with Dozer |
| Good Rest | Dozer | Crouch almost immediately upon Dozer's spawn and stay crouched for the encounter |
| Past Bed Time | Dozer | Crouch 5 times while Dozer is visible on your screen |
| ALWAYS SUFFER | Goatman | Survive an encounter with Goatman |
| NO. | Goatman | Flash Goatman with your light, then enter a Saferoom |
Litany, Kookoo, and Multi-Entity Spawns
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| my many eyes | Litany | Survive an encounter with Litany |
| Stretcher Joyride | Litany | Maintain a slide without stopping throughout an entire Litany encounter |
| DECORRUPT (Y/N)? | Kookoo | Survive an encounter with Kookoo |
| starving | Kookoo | Draw 5 Doodles during an active Kookoo encounter |
| IDDY YET | Multi-Entity | Have Dozer, Kookoo, and Litany all visible on screen at the same time |
Doppel, Rue, and The Doombringer
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| rotten innards | Doppel | Outrun Doppel until it despawns |
| Cope off | Doppel | Flash Doppel 10 times in a single encounter |
| FACEOFF | Doppel | Flash Doppel at point-blank range |
| OUT OF MY HEAD | Doppel | Survive a Saferoom with 4+ Doppels present (requires using 2 REGRETOSIS) |
| pastwoeslifted | Rue | Vanquish Rue |
| ittookalot. | Rue | Vanquish Rue when it is standing directly in front of you |
| linger | Rue | Escape and survive Rue by reaching and entering a Saferoom |
| all yours! | Doombringer | Close The Doombringer's mouth |
| Pacificed | Doombringer | Close The Doombringer's mouth before it makes a sound |
| ALL OF THE RULES | Doombringer | Hold a Doombringer in your hand for 5 consecutive minutes |
| STUPID GAMES | Doombringer | Fill your inventory completely so a Doombringer must discard an item to enter |
| Caretaker | Doombringer | Hold 5 Doombringers simultaneously |
| Midasdam | Doombringer | Obtain or witness the appearance of the Golden Doombringer |
Advanced Threats and Combat Badges
Certain entities require active neutralization, light flashes, or evasion under strict timing constraints.
Drain, Ire, Seesay, and Craven
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| abstinence | Drain | Flash Drain with your light |
| while you still can | Drain | Flash Drain when it is directly in front of you |
| shame to His name | Drain | Get caught by Drain while inside a Saferoom |
| all equal | Ire | Survive an encounter with Ire |
| WAKEUPCALL | Ire | Survive an encounter with Ire at the last possible moment |
| hurtful nothings | Seesay | Flash Seesay |
| zipped tight | Seesay | Flash Seesay immediately after its mouth opens |
| tip of the tongue | Seesay | Survive Seesay right before it reaches you |
| it's and yours | Craven | Survive an encounter with Craven |
| you alright? | Craven | Flash Craven right before it snaps |
| not that. | Craven | Vanquish Craven |
Fool, S.N.A.P., and Stem
| Badge Name | Target Entity | Official Requirement / Description |
|---|---|---|
| lost in your eyes | Fool | Survive an encounter with Fool |
| COWARD | Fool | Run through 5 rooms after snapping Fool |
| this way. | Fool | Vanquish Fool |
| SNAPPED BACK | S.N.A.P. | Silence S.N.A.P. |
| second thought | S.N.A.P. | Fend off S.N.A.P. right before it snaps |
| snappin' | S.N.A.P. | Silence S.N.A.P. while sliding mid-air |
| SNAP OUT | S.N.A.P. | Sprint through 10 rooms while S.N.A.P. is actively screaming |
| IN A SNAP | S.N.A.P. | Silence S.N.A.P. almost instantaneously |
| LIKE A SNAP GOD | S.N.A.P. | Pull out S.N.A.P. 10 times during a single scream |
| korzeń | Stem | Survive an encounter with Stem |
| CICHOTA TO ŚCIEMA | Stem | Survive Stem right before it deals fatal damage |
Saferoom Inhabitants and Special Entity Modifiers
A subset of badges focuses on entering or holding Saferooms while managing anomalous entities, horde enemies, or specific run modifiers.
| Badge Name | Target / Condition | Official Requirement / Description |
|---|---|---|
| TEH EPIK DUCK IS COMING!!!! | Duk | Survive a Saferoom with the Duk present |
| haa fresh meat | Zomber | Eliminate a zomber |
| HANDSOFF | Mime | Survive a Saferoom alongside Mime |
| Misshapen | Mime | Flash Mime multiple times within a short time window |
| WHAT IS YOURS | Covet | Survive a Saferoom with Covet present |
| YOUWANT | Covet | Survive a Saferoom with 3 Covets inside |
| TO EARN | Innego | Survive a Saferoom with Innego present |
| ДРЕМЛЮЩИЙ ГИГАНТ | Innego | Survive a Saferoom with 2 Innegos (requires Modifier + Shift trait) |
| БЕССЕРДЕЧНЫЙ ЗВЕРЬ | Innego | Enter a Saferoom after fully assembling Innego |
Frequently Asked Questions
How many badges are in Grace [GRACE BUT EVIL]?
The official Roblox experience catalog registers exactly 80 badges for Universe 6508759464.
Where do Greedrooms appear?
According to the official badge criteria for "IN THE LIGHT," Greedrooms begin spawning after Saferoom 4 in standard play, or from the beginning when running CHAOS mode.
Which items or modifiers are required for multi-entity Saferoom badges?
Two badges explicitly mandate external run items or traits:
- "OUT OF MY HEAD" requires using 2 REGRETOSIS to spawn 4 or more Doppels in a Saferoom.
- "ДРЕМЛЮЩИЙ ГИГАНТ" requires activating a run Modifier alongside the Shift trait to face 2 Innegos in a Saferoom.












