Keys in Grace (the fast-paced survival horror game by The Fartering Few) function as a lobby currency rather than handheld tools for opening maze doors during a run. Players spend their accumulated Keys at the large keyhole locks in the main lobby to unlock cosmetics, animation packs, custom timers, and soundtrack CDs, while also gaining bonus Bricks and XP on each turn.

If you are holding Keys in your menu and are unsure where to insert them, this guide details exact lock locations, Super Key mechanics, and the high-tier Key Crown.

Where to Use Regular Keys in Grace

Regular Keys are oversized keys characterized by a large bow, a short stem, and a single notch. They are not used inside procedural maze rooms—doors during an active run open automatically, through button/lever puzzles, or by carrying electrical plugs to sockets.

To use your regular Keys:

  1. Return to the main lobby between runs or upon spawning into the game.
  2. Locate the large Key Lock embedded in the lobby floor near the back area.
  3. Approach the lock and interact with it to insert your Key.

Inserting a Key turns the lock and yields:

  • One random cosmetic item, which can include walking, sprinting, crouching, or sliding animation packs, clock/timer skins, or in-game soundtrack CDs.
  • 20 Bricks (the secondary shop currency).
  • 15 player XP toward your next level.

Regular Keys can be saved up in your inventory without a holding cap. Players unlock one regular Key automatically every 5 player levels. Alternatively, keys can be purchased directly at the lock for Robux (85 Robux for 1 Key, or 255 Robux for 5 Keys).

How to Use Super Keys

Super Keys are rarer, enhanced versions of normal keys. They feature more ornate detailing and are specifically designed to unlock Super Cosmetics—flamboyant animation styles, high-tier visual timer skins (such as Dozing Dozer or Iremajig), and exclusive profile effects.

The rules for Super Keys differ from regular keys in several ways:

  • Lock Location: Super Keys must be inserted into the designated Super Key Lock, situated beside the main Key Lock and the Vision redeeming slot in the lobby.
  • Inventory Limit: Players can hold only one Super Key at a time. If you have an unused Super Key in your inventory, you will not receive another from leveling up until the current one is spent.
  • Obtainment: Players earn one Super Key every 50 player levels, or they can purchase one at the lock interface for 400 Robux.
  • Turn-In Rewards: Just like regular keys, turning a Super Key into the Super Key Lock awards the unlocked cosmetic alongside 20 Bricks and 15 XP.

Unlocking the 100-Key Crown

For players who have already unlocked their desired cosmetics or accumulated an excess of regular Keys, the lobby features an end-game cosmetic sink known as the Key Crown station.

  • Cost: 1 Key Crown costs 100 regular Keys.
  • Stack Limit: Players can purchase and stack up to 20 Key Crowns.
  • Location: The purchase station sits atop the upper structure of the lobby.

To reach the Key Crown station on the roof, players must utilize the lobby's advanced movement mechanics. You can launch yourself using the piston located behind the Credits Fountain while holding forward (W), execute a precise trimp off the central lamp posts, or build momentum by sliding into the invisible boundaries at the lobby edges. Directly in front of the Key Crown station is an upward ramp and a cannon piston that shoots players back down into the main plaza at maximum speed.

Grace Key Types and Usage Comparison

The following table summarizes the acquisition rates, costs, and specific uses for keys in Grace:

Key TypeObtainment MethodRobux PriceTurn-In LocationUnlocks and Rewards
Regular Key1 every 5 Levels85 R$ (1) / 255 R$ (5)Main Key Lock (Lobby floor)Standard Animations, Timers, Soundtracks, 20 Bricks, 15 XP
Super Key1 every 50 Levels400 R$ (1)Super Key Lock (Next to main lock)Super Cosmetics (Flashy animations & timers), 20 Bricks, 15 XP
Key CrownSpend 100 Regular KeysN/AKey Crown Dummy (Lobby rooftop)Stackable cosmetic crown (Up to 20 crowns maximum)

How to Earn Keys Faster

Because Keys are tied to your account level, accelerating your key income requires maximizing your XP gain:

  • Clear Doors: Every normal room door opened in standard Grace mode grants 1 XP (doors prior to Saferoom 1 do not count). Zen mode grants 1 XP for every two rooms cleared.
  • Open Saferoom Hatches: Opening saferoom hatches starting at Saferoom 2 awards a base of 60 XP, scaling up by 10 XP per hatch up to a maximum cap of 100 XP per saferoom. Modifiers can further multiply this value.
  • Complete REPRIEVE Floors: Clearing floors in the single-player REPRIEVE mode awards substantial XP based on your active modifier multiplier upon cashing out at the end of a floor.
  • Reinvest Key Turn-Ins: Every normal or Super Key spent immediately returns 15 XP back into your level bar, which requires a flat 100 XP per level up.

Frequently Asked Questions

Do I use Keys to open locked doors during a run?

No. Progression doors inside procedural runs are unlocked by completing breaker rooms, inserting blue power plugs into their respective wall sockets, or kicking down damaged doors. Keys are strictly a lobby currency used at the floor locks.

Why did I not get a Super Key when hitting level 50?

You can only hold one Super Key in your inventory at a time. If you already had an unspent Super Key in your possession when reaching a 50-level milestone, the game will not grant a second one until the active key is turned into the Super Key Lock.

Does Deaf Mode affect what Keys unlock?

Yes. If you enable "Deaf Mode" in your game settings, custom soundtrack CDs will be excluded from the Key Lock loot pool when redeeming regular Keys.